a real game
1 player, req: the entire game to printed out, pen or sharp object, table space
described in equal measure as a meditation on games criticism, a memoir of body issues, self-esteem, and identity, a love-letter to imposter syndrome, and severe, experimental horror, a real game lets you navigate the brainspace of a fledgling indie game, the anxiety around design work and presentation, and the hope for value and worth. it has meant something different to everyone who’s played it, but to me, it’s not about games at all. maybe it’s not to you, either.
a game where players follow the prompts to converse with the game and do what it asks. minor arts-and-crafts required: tearing, folding. don’t read ahead.
winner of the IGDN game of the year.
buy this and all of my games at my itch.io store!